List of Selected Publications

J. Tuomas Harviainen, M.Th, Ph.D., MBA, Docent

Peer-reviewed articles and book chapters

2022 Haasio, A., Harviainen, J. T. & Hämäläinen, L. (2022). ‘Biodynamically cultivated hash, confidentially’: information sharing on the dark web. Information Research, 27(Sp), paper ISIC 2241.

2022 Vaynman, M. J. & Harviainen, J. T. Speaking with swingers in Spain and France: Strategies from the swinger world. Sexuality & Culture, preprint.

2022 Utunen, H., Harviainen, J. T., & Gamhewage, G. M. Facilitating training simulations for health emergency personnel. In U. Dhar et al. (Eds.) Gaming, simulation and innovations: Challenges and opportunities – Proceedings of the ISAGA 2021 conference (pp. 42-52). Springer.

2022 Harviainen, J. T. & Melkko, R. Organizational information creation through a design game: A sensemaking perspective. Library & Information Science Research, 44(3)

2022 Lankoski, P., Apperley, T. & Harviainen, J. T. Platform-produced heteronormativity: A content analysis of adult videogames on Patreon. Games and Culture, OnlineFirst.

2022 Haasio, A., Harviainen, J. T., Ylinen, A. & Oksanen, A. Tor-verkossa tapahtuvien keskustelujen merkitys huumevieroituksessa. Janus, 30(1), 65-80.

2021 Lehtonen, M. J., Vesa, M. & Harviainen, J. T. Games-as-a-disservice: the twisted logics of player participation in how game development studios create services. Journal of Business Research, Press.

2021 Lehtonen, M. J., Schilli, K. S, & Harviainen, J. T. Resilient values in game industry formation: Institutional perspective to the Finnish context. Games and Culture, 17(4), 614-638.

2021 Harviainen, J. T., Lehtonen, M. J. & Kock, S. Timeliness in information sharing within creative industries. Case: Finnish game design. Journal of Documentation, 78(1), 83-95.

2021 Hämäläinen, L., Haasio, A. & Harviainen, J. T. Usernames on a Finnish marketplace for illegal drugs. Names, 69(3).

2021 Pohtinen, J. & Harviainen, J. T. ”Even with all this, I could not live without kinkiness” – Kinky understandings of everyday life. Ethnologia Scandinavica, 51, 136-152.

2021 Hassan, L. S., Deterding, S., Harviainen, J. T. & Hamari, J. Fighting post-truth with fiction: An inquiry into using storification and embodied narratives for evidence-based civic participation. Storyworlds, 11(1), 51-78.

2021 Boufarss, M. & Harviainen, J. T. Librarians as gate-openers in open access publishing: a case study in the United Arab Emirates. Journal of Academic Librarianship, 47(5), 102425.

2021 Haasio, A., Madge, O.-L. & Harviainen, J. T. Games, gamification and libraries. In O.-L. Madge (ed.) New Trends and Challenges in Information Science and Information Seeking Behavior (pp. 127-137). Springer.

2021 Hakalahti, M. & Harviainen, J. T. Sharing identity information on Dark Web drug boards. In O.-L. Madge (ed.) New Trends and Challenges in Information Science and Information Seeking Behavior (pp. 49-58). Springer.

2021 Kultima, A., Stenros, J & Harviainen, J. T. Jamography: How to document and reference design jams in academia. In O.-L. Madge (ed.) New Trends and Challenges in Information Science and Information Seeking Behavior (pp. 153-165). Springer.

2021 Harviainen, J. T. & Stenros, J. Central theories of games and play. In Vesa, M. (ed.), Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity (pp. 20-39). New York, NY: Routledge.

2020 Hämäläinen, R. P., Kumpulainen, K.-R., Harviainen, J. T. & Saarinen, E. Design gaming for learning systems intelligence in complex socio-emotional systems. Systems Research and Behavioral Science, 39(1), 163-167.

2020 Sihvonen, T. & Harviainen, J. T. ”My games are … unconventional” – Intersections of game and BDSM studies. Sexualities, OnlineFirst.

2020 Kolehmainen, N. & Harviainen, J. T. Musiikin suomalainen tagaus Bandcamp-artistifoorumilla. Informaatiotutkimus, 39(1).

2020 Björk, B.-C., Kanto-Karvonen, S. & Harviainen, J. T. How frequently are articles in predatory OA journals cited? Publications, 8(2), article 17.

2020 Serada, A., Sihvonen, T., & Harviainen, J. T. CryptoKitties and the new ludic economy: How blockchain introduces value, ownership, and scarcity in digital gaming. Games and Culture, OnlineFirst.

2019 Harviainen, J. T. & Kumpulainen, S. Service design for information searching. Information Research, 24(3), paper CoLIS1941.

2019 Lehtonen, M. J., Ainamo, A. & Harviainen, J. T. The four faces of creative industries: Visualizing the game industry ecosystem in Helsinki and Tokyo. Industry and Innovation, 27(9), 1062-1087.

2019 Harviainen, J. T. & Meriläinen, M. Educational gamification: challenges to overcome – and to enjoy. In Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V. (Eds.) Neo-simulation and gaming toward active learning (pp. 553-560).

2019 Haasio, A., Harviainen, J. T. & Savolainen, R. Information needs of drug users on a local dark web marketplace. Information Processing & Management, preprint.

2019 Heljakka, K. & Harviainen, J. T. From displays and dioramas to doll-dramas: Adult world-building and world-playing with toys.  American Journal of Play, 11(3), 351-378.

2019 Harviainen, J. T. & Hassan, L. S. Governmental service gamification: Central concepts. International Journal of Innovation in the Digital Economy, 10(3), 1-12.

2019 Harviainen, J. T., Paavilainen, J. & Koskinen, E. Ayn Rand’s objectivist ethics applied to video game business. Journal of Business Ethics, 167, 761–774..

2019 Suominen, J. & Harviainen, J. T. Comics as introduction to media technology: Case Finland, television, and Donald Duck in the 1950s and the early 1960s. Historical Journal of Film, Radio and Television, LatestArticles.

2018 Harviainen, J. T. & Björk, B.-C. Genealogy, GEDCOM, and popularity implications. Informaatiotutkimus, 37(3), 4-14.

2018 Hassan, L. S., Harviainen, J. T. & Hamari, J. Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter. CEUR Workshop Proceedings of the GamiFin 2018 conference (pp. 30-39).

2018 Harviainen, J. T. Time and temporality in live-action role-playing. Homo Ludens, 11(1), Citation.

2018 Suominen, J., Silvast, A. & Harviainen, J. T. Smelling machine history: Olfactory experiences of information technology. Technology and Culture, 59(2), 313-337.

2018 Hannula, O. & Harviainen, J. T. User satisfaction with organizational learning time-efficiency in Topaasia Cards. In Lukosch, H., Bekebrede, G. & Kortmann, R. (Eds.). Simulation gaming: Application for sustainable cities and smart infrastructures (pp. 103-109). Cham: Springer.

2018 Harviainen, J. T. et al. Live-action role-playing games. In Deterding, S. & Zagal, J. P. (Eds.) Role-playing game studies: Transmedia foundations (pp. 87-106). London: Routledge. Read here for free online: Harviainen_et_al_Live-Action_Role-Playing_Games.

2018 Harviainen, J. T., Ekström, M. & Ojasalo, J. Tactical service failure: Public sector funding as a marketing phenomenon. Journal of Nonprofit & Public Sector Marketing, 31(1), 1-19.

2018 Vesa, M., den Hond, F. & Harviainen, J. T. On the possibility of a paratelic initiation of organizational wrongdoing. Journal of Business Ethics, 160(1), 1-15.

2018 Harviainen, J. T., Ojasalo, J. & Nanda Kumar, S. Using service design in mobile game pricing: A case study. Electronic Markets, 28(2), 191-203.

2018 Harviainen, J. T. & Rapp, A. Multiplayer online role-playing as information retrieval and system use: An ethnographic study. Journal of Documentation, 74(3), 624-640.

2017 Heljakka, K., Harviainen, J. T. & Suominen, J. Stigma avoidance through visual contextualization: Adult toy play on photo sharing social media. New Media & Society , 20(8), 2781-2799.

2016 Heimo, O., Harviainen, J. T., Kimppa, K. & Mäkilä, T. (2016). Virtual to virtuous money: Video game business logic and virtue ethics. Journal of Business Ethics, 153(1), 95-103..

2016 Vesa, M., Hamari, J., Harviainen, J. T. & Warmelink, H. Computer games and organization studies. Organization Studies, 38(2), 273-284.

2016 Harviainen, J. T. & Frank, K. Group sex as play: Rules and transgression in shared non-monogamy. Games and Culture, 13(3), 220-239.

2016 Harviainen, J. T. & Vesa, M. Massively multiplayer online games as information system: Implications for organizational learning. In Kaneda, T., Kanegae, H., Toyoda, Y. & Rizzi Cotti, P. (Eds.) Simulation & gaming in the network society (pp. 199-214). Singapore: Springer. A3 j2

2016 Luojus, S. & Harviainen, J. T. Designing for service experiences. In Turner, P. & Harviainen, J. T. (Eds.) Digital make-believe (pp. 67-88). New York: Springer.

2016 Harviainen, J. T., Brown, A. M. L. & Suominen, J. Three waves of awkwardness: A meta-analysis of sex in game studies. Games and Culture, 13(6), 605-623.

2015 Harviainen, J. T. & Hamari, J. Seek, share, or withhold: Information trading in MMORPGs. Journal of Documentation, 71(6), 1119-1134.

2015 Harviainen, J. T. Scripting beloved discomfort: narratives, fantasies and authenticity in online sadomasochism. In Hatavara, M., Hyvärinen, M., Mäkelä, M. & Mäyrä, F. (Eds.) Narrative theory, literature, and new media, pp. 106-121. New York: Routledge.

2015 Harviainen, J. T. Information literacies of self-identified sadomasochists: An ethnographic case study. Journal of Documentation, 71(3), 423-439.

2015 Sköld, O., Adams, S., Harviainen, J. T. & Huvila, I. Studying games from the viewpoint of information. In Lankoski, P. & Björk, S. (Eds.) Game Research Methods, pp.57-73. Pittsburgh: ETC Press.

2014 Harviainen, J. T. & Savolainen, R. Information as capability for action and capital in synthetic worlds. Information Research, 19(4), article ISIC12.

2014 Vesa, M. & Harviainen, J. T. Strategiset käytännöt verkkoroolipeliympäristöissä: Merkityksiä pelitutkimukselle. Pelitutkimuksen vuosikirja 2014, 51-62.

2014 Harviainen, J. T., Lainema, T. & Saarinen, E. Player-reported impediments to game-based learning [Expanded and re-reviewed]. Transactions of the Digital Games Research Association, 1(2), 55-83.

2013 Harviainen, J. T. Managerial styles in larps: Control systems, cultures, and charisma. In S. L. Bowman & A. Vanek (Eds.) WyrdCon 2013 Companion Book, 112-124. Orange: WyrdCon.

2013 Harviainen, J. T. & Lainema, T. Pelit, systeemidynamiikka ja oppiminen. In J. Suominen, R. Koskimaa, F. Mäyrä & R. Turtiainen (Eds.) Pelitutkimuksen vuosikirja 2013, 1-12.

2012 Harviainen, J. T., Gough, R. D. & Sköld, O. Information phenomena in multiplayer game related social media. In G. Widén & K. Holmberg (Eds.) Social information research, pp. 149-171. Bradford: Emerald.

2012    Harviainen, J. T. Ritualistic games, boundary control and information uncertainty. Simulation & Gaming, 43(3), 506-527, first published on February 15, 2012.

2012    Harviainen, J. T. & Lieberoth, A. Similarity of social information processes in games and rituals: magical interfaces. Simulation & Gaming, 43(3), 528-549, first published on April 10, 2011.

2011    Harviainen, J. T. The larping that is not larp. In T. D. Henriksen, C. Bierlich, K. Friis Hansen & V. Kølle (Eds.) Think larp: academic writings from KP2011, pp. 172-193. Copenhagen: Rollespilsakademiet.

2011    Harviainen, J. T. Sadomasochist role-playing as live-action role-playing: a trait-descriptive analysis. International Journal of Role-Playing 2, 59-70.

2008    Harviainen, J. T. A hermeneutical approach to role-playing analysis. International Journal of Role-Playing 1, 66-78.

2006    Harviainen, J. T. Information, immersion, identity: the interplay of multiple selves during live-action role-play. Journal of Interactive Drama 1(2), 9-51.

Peer-reviewed conference proceedings papers

2021 Harviainen, J. T, Haasio, A., Ruokolainen, T., Hassan, L., Siuda, P. & Hamari, J. Information protection in Dark Web drug markets research. Proceedings of the 54th Hawaii International Conference on System Sciences, 4673-4680.

2020 Harviainen, J. T., Haasio, A. & Hämäläinen, L. Drug traders on a local dark web marketplace. AcademicMindtrek ’20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, 20-26.

2018 Hannula, O. & Harviainen, J. T. User perceptions of design games as settings for organizational learning: Case Topaasia Cards. In Meroni, A., Ospina Medina, A. M. & Villari, B. (Eds.) Service design proof of concept: Proceedings of the ServDes 2018 Conference (pp. 427-439). Linköping: Linköping University Press.

2018 Harviainen, J. T. & Meriläinen, M. Educational gamification: challenges to overcome – and to enjoy. Proceedings of the 49th ISAGA conference, Thonburi, Thailand, July 9-13, 2018 (pp. 333-341).

2016 Harviainen, J. T. Physical presence in simulation: A scratch at the surface of complexity. International Journal of Role-Playing, 6, 32-38.

2016 Hannula, O. & Harviainen, J. T. Efficiently inefficient: Service design games as innovation tools. In Morelli, N., de Götzen, A. & Grani, F. (Eds.) Service design Geographies: Proceedings of the ServDes 2016 Conference, May 24-26, 2016, Copenhagen, Denmark (pp. 241-252). A3 j0

2015 Harviainen, J. T. & Vesa, M. Massively multiplayer online games as information systems: Implications for organizational learning. Proceedings of the ISAGA 2015 conference, Kyoto, Japan, July 15-21, 2015, pp. 105-120. Kyoto: ISAGA/JASAG.

2012    Harviainen, J. T., Lainema, T. & Saarinen, E. Player-reported impediments to game-based learning. In Digital Proceedings of the Nordic Digra 2012 conference. PLEASE NOTE THAT AN EXPANDED, IMPROVED AND RE-REVIEWED VERSION (2014, ABOVE) ALSO EXISTS.

2011    Harviainen, J. T. Designing games for testing information behavior theories. In Huvila, I., Holmberg, K. & Kronqvist-Berg, M. (Eds.) Proceedings of the international conference Information Science and Social Media, pp. 49-72. Turku: Åbo Akademi University.

2007    Harviainen, J. T. Live-action role-playing environments as information systems: an introduction. Information Research 12(4).

Academic book chapters, journal articles and conference papers

2022 Harviainen, J. T. Simulation. In Encyclopedia of Ludic Terms. Copenhagen: ITU.

2022 Harviainen, J. T., Serada, A. & Sihvonen, T. Cryptogames as drivers for blockchain application development. In A. Dingli, A. et al. (eds.) Disruptive technologies in media, arts and design, pp. 55-61. Springer

2021 Harviainen, J. T., Hämäläinen, R. P. & Saarinen, E. System intelligence as an organizational approach for service designers. Touchpoint, 12(2), 26-29.

2019 Harviainen, J. T. & Hyysalo, S. Including services in design management: Coming together (again) and reinvigorating mutual agendas. Touchpoint, 10(3), 26-28.

2016 Lehtonen, M. J. & Harviainen, J. T. Mobile games and player communities: Designing for and with clans. Design Management Review, 27(3), 20-26.

2015 Kimppa, K., Heimo, O. & Harviainen, J. T. First dose is always freemium. ACM SIGCAS Computers and Society – Special Issue on Ethicomp, 45(3), 132-137.

2015 Harviainen, J. T. & Pikka, H. Audio-spatial co-design of library spaces – Implications from case: Vantaa. Proceedings of the IFLA 2015 “Library Buildings and Equipment” Section.

2014 Harviainen, J. T. Service multipliers, service visibility: Re-thinking public service satisfaction for social impact. Design Management Review, 25(2), 28-33.

2014 Harviainen, J. T. & Viskari-Perttu, U. Aesthetic redesign, non-customer data and service visibility: Rejuvenating a public library service. Touchpoint: The Journal of Service Design, 5(3), 24-29.

2013 Harviainen, J. T. Larps (live-action role-playing games) in libraries. In J. Scordato & E. Forsyth (Eds.) Teen games rule! A librarian’s guide to platforms and programs, pp.103-111. Libraries Unlimited.

2013 Harviainen, J. T. & Savonsaari, R. Larps in high schools. In A. Moseley & N. Whitton (Eds.) New traditional games for learning, pp 134-145. London: Routledge.

2012 Harviainen, J. T. Katsaus: Oppimisroolipelien käyttö ja toimintamekanismit palvelunkehittämisessä. In J. Suominen, R. Koskimaa, F. Mäyrä & R. Turtiainen (Eds.) Pelitutkimuksen vuosikirja 2012, pp. 99-106.

2012 White, W. J., Harviainen, J. T. & Boss, E. C. Role-playing communities, cultures of play, and the discourse of immersion. In E. Torner & W. J. White (Eds.) Immersive gameplay: Studies in role-playing and media immersion, pp.71-86. Jefferson: McFarland.

2011 Stenros, J. & Harviainen, J. T. Katsaus pohjoismaiseen roolipelitutkimukseen. In J. Suominen, et al. (Eds.) Pelitutkimuksen vuosikirja 2011, pp. 62-72.

2008 Harviainen, J. T. Kaprow’s scions. In M. Montola, & J. Stenros (Eds.) Playground worlds – creating and evaluating experiences of role-playing games, pp. 216-231. Helsinki: Ropecon ry.

Co-authored books

2020 Tienari, J. & Harviainen, J. T. Strategiaopas kuntien päättäjille: Osallista ja hallitse. Helsinki: Alma Talent.

2019 Haasio, A., Harviainen, J. T. & Savolainen, R. Johdatus tiedonhankintatutkimukseen. Helsinki: Avain.

Edited books

2021 Spanellis, A. & Harviainen, J. T. (Eds.) Transforming society and organizations through gamification. Cham: Palgrave Macmillan

2019 Kannisto, J. & Harviainen, J. T. (eds.). Oikeus määrittää itsensä: Kokemuksia transoikeuksien toteutumattomuudesta Suomessa. Helsinki: Sexpo.

2016 Turner, P. & Harviainen, J. T. (Eds.). Digital make-believe. New York: Springer.

2015 Harviainen, J. T., Meriläinen, M. & Tossavainen, T. (Eds.) The game educator’s handbook, revised and updated international edition. Helsinki: KAVI.

2015 Fedoseev, A., Harviainen, J. T. & Vorobyeva, O. (Eds.) Nordic-Russian Larp Dialog. Moscow: Comcon.

2013 Harviainen, J. T., Meriläinen, M. & Tossavainen, T. (Eds.) Pelikasvattajan käsikirja. Helsinki: Mediakasvatus- ja kuvaohjelmakeskus.

2011    Castellani, A. &  Harviainen, J. T. Larp frescos: Affreschi antichi e moderni sui giochi di ruolo da vivo, Volume I: Affreschi antici. Firenze: Larp Symposium 2011.

2011    Castellani, A. &  Harviainen, J. T. Larp frescos: Affreschi antichi e moderni sui giochi di ruolo da vivo, Volume II: Affreschi moderni. Firenze: Larp Symposium 2011.

Edited specific journal issues

2021 Touchpoint, 12(2) (with Jesse Grimes and Josina Vink).

2016 Simulation & Gaming, 47(5) (Service Design Games symposium, with Kirsikka Vaajakallio and Henrik Sproedt).

2016 Seksologinen aikakauskirja, 2(1) (with Hanna Vilkka, Pirkko Brusila and Osmo Kontula).

2014 Seksologinen aikakauskirja, 1(1) (with Pirkko Brusila, Osmo Kontula and Hanna Vilkka).

2014 Simulation & Gaming, 45(1) (Finland symposium sections; with Timo Lainema, Jaakko Suominen and Erno Soinila).

2013 Simulation & Gaming, 44(6) (Finland symposium, with Timo Lainema, Jaakko Suominen and Erno Soinila).

2013 International Journal of Role-Playing, 4.

2012 International Journal of Role-Playing, 3.

Dissertations and theses

2015    Harviainen, J. T. Discrete discretion: Improving service in a sexual rights promotion NGO. MBA thesis, Laurea University of Applied Sciences.

2012    Harviainen, J. T. Systemic perspectives on information in physically performed role-play. Doctoral dissertation, University of Tampere.

2012    Harviainen, J. T. Learning sadomasochism: An information literacy perspective. Secondary master’s thesis in information studies and interactive media, University of Tampere.

2005    Harviainen, J. T. Nasaretilaisen velho: Diodoros Tarsolaisen kristologia säilyneiden fragmenttien mukaan. Master’s thesis in theology, University of Helsinki..

Semi-academic and documentary book chapters

2016 Harviainen, J. T. Political larps, or larps about politics? In Kangas, K., Loponen, M. & Särkijärvi, J. (Eds.) Larp politics, pp. 119-124. Helsinki: Ropecon.

2015 Harviainen, J. T. Killing myself softly: Playing to support others. In Niskanen, N. & Järvelä, S. (Eds.) Tonnin Stiflat: A street larp campaign in 1920’s Helsinki, pp. 28-31. Helsinki: Tonnin Stiflat.

2015 Harviainen, J. T. Infinite firing squads: The evolution of The Tribunal. In Nielsen, C. B. & Raasted, C. (Eds.) The Knudepunkt 2015 Companion Book, pp. 31-33. Copenhagen: Rollespilsakademiet.

2014 Harviainen, J. T. Screwed over in more ways that I can count. In Pettersson, J. (Ed.) Life under occupation: A documentation book for the larp Halat Hisar, p. 119. Helsinki: Pohjoismaisen roolipelaamisen seura.

2014 Harviainen, J. T. From hobbyist theory to academic canon. In Back, J. (Ed.). The cutting edge of Nordic larp, pp. 183-188. [Stockholm:] Knutpunkt.

2013 Harviainen, J. T., Meriläinen, M. & Tossavainen, T. Johdanto. In Harviainen, J. T., Meriläinen, M. & Tossavainen, T. (Eds.) Pelikasvattajan käsikirja, pp. 7-9. Helsinki: Mediakasvatus- ja kuvaohjelmakeskus.

2013 Harviainen, J. T. Pelit opetusvälineinä: Teoriaa ja tutkimusta. In Harviainen, J. T., Meriläinen, M. & Tossavainen, T. (Eds.) Pelikasvattajan käsikirja, pp. 63-67. Helsinki: Mediakasvatus- ja kuvaohjelmakeskus.

2013 Harviainen, J. T. & Tossavainen, T. Pelit tulevaisuudessa. In Harviainen, J. T., Meriläinen, M. & Tossavainen, T. (Eds.) Pelikasvattajan käsikirja, pp. 122-125. Helsinki: Mediakasvatus- ja kuvaohjelmakeskus.

2013 Harviainen, J. T. The diegetic horse you rode in on!. In Meland, K. J. & Svela, K. Ø. (Eds.) Crossing theoretical borders, pp.9-14.Oslo: Fantasiforbundet.

2012    Harviainen, J. T. Experiences with emergent plot. In Truhlář, S. M. (Ed.). Odraž se dokud můžeš, pp. 133-145. Praha: Odraz.

2012    Harviainen, J. T. Valokaari: The magnificent failure. In Pettersson, J. (Ed.) States of play: Nordic larp around the world, pp. 62-65. Helsinki: Pohjoismaisen roolipelaamisen seura.

2011    Harviainen, J. T. You’re not that brilliant. Or: “Know your history, know your references”. In Raasted, C. (Ed.) Talk larp: Provocative writings from KP2011, pp. 20-27. Copenhagen: Rolespilsakademiet.

2010    Harviainen, J. T. A brief introduction to larp as an art form. In Castellani, A. (Ed.) Larp graffiti:  preistoria e presente dei giochi di ruolo dal vivo, pp. 135-142. Trieste:  Larp Symposium 2010. (Note: This is an expanded translation of “Live-Rollenspiel als Kunstform”.)

2010    Harviainen, J. T. Pehmoydin: sex, death and decadedence. In J. Stenros & M. Montola (Eds.) Nordic larp, pp. 110-115. Stockholm: Fëa Livia.

2010    Harviainen, J. T. The manifesto manifesto. In E. Larsson (Ed.) Playing reality, pp. 243-249. Stockholm: Interacting Arts.

2010    Harviainen, J. T. Live-Rollenspiel als Kunstform – Eine kurze Einführung. In Dombrowski, K. (Ed.) Larp: Einblicke. Aufsatzsammlung zum MittelPunkt 2010, pp. 7-15. Braunschweig: Zauberfeder.

2009    Harviainen, J. T. Notes on designing repeatable larps. In M. Holter, E. Fatland & E. Tømte (Eds.) Larp, the universe, and everything, pp. 97-110. Oslo: Knutepunkt.

2007 Harviainen, J. T. Silmät auki. In N. Vainio (Ed.) Larpinjärjestäjän käsikirja, pp. 129-130. Helsinki: Suomen live-roolipelaajat ry.

2007    Harviainen, J. T. Testing larp theories and methods: results for year three. In J. Donnis, M. Gade & L. Thorup (Eds.) Lifelike, pp. 103-109. Copenhagen: Knudepunkt.

2006    Harviainen, J. T. Testing larp theories and methods: results of year two. In T. Fritzon & T. Wrigstad (Eds.) Role, play art: collected experiences of role-playing, pp. 57-66. Stockholm: Föreningen Knutpunkt.

2005    Harviainen, J. T. Testing larp theories and methods: results for years zero to one. In P. Bøckmann & R. Hutchison (Eds.) Dissecting larp, pp. 135-145. Oslo: Knutepunkt.

2005    Harviainen J. T. Nothing is true, everything is permissible: using deception as a productive tool. In P. Bøckmann, & R. Hutchison (Eds.) Dissecting larp, pp. 125-133. Oslo: Knutepunkt. Published under the pseudonym “Markku Jenti”.

2005    Harviainen, J. T. Corresponding expectations: alternative approaches to enhanced game presence. In P. Bøckmann, & R. Hutchison (Eds.) Dissecting larp, pp. 71-80. Oslo: Knutepunkt.

2004    Harviainen, J. T. Deconstructing larp analysis, or: “let’s recognize a bias where there is one.” In M. Montola & J. Stenros (Eds.) Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination, pp. 131-135. Helsinki: Ropecon.

2003    Harviainen, J. T. The multi-tier game immersion theory. In M. Gade, L. Thorup & M. Sander (Eds.), As larp grows up: Theory and methods in larp [electronic version only]. Frederiksberg, Denmark: Projektsgruppen KP03.

Academic editorials

2021 Spanellis, A. & Harviainen, J. T. An introduction to societal transformation through gamification. In Spanellis, A. & Harviainen, J. T. (Eds.) Transforming society and organizations through gamification (pp. 3-9). Cham: Palgrave Macmillan.

2021 Hassan, L., Thibault, M., Hamari, J. & Harviainen, J. T. Introduction to the minitrack on engaging governance. Proceedings of the 54th Hawaii International Conference on System Sciences, 2357.

2020 Harviainen, J. T. Roles, plays, and the roles we play while playing games. Simulation & Gaming, 51(5), 583-585.

2020 Harviainen, J. T. Real, half-real, irreal, unreal. Simulation & Gaming, 51(2), 111-113.

2019 Harviainen, J. T. Human-computer interaction and simulation/gaming. Simulation & Gaming, 50(3), 263-265.

2019 Harviainen, J. T. Editorial to the April issue. Simulation & Gaming, 50(2), 99-101.

2019 Harviainen, J. T. Preserving and presenting simulations and games. Simulation & Gaming, 50(1), 3-5.

2018 Vesa, M. & Harviainen, J. T. Gamification – Concepts, consequences and critiques. Journal of Management Inquiry, 28(2), 128-130.

2018 Kriz, W. C., Harviainen, J. T., & Clapper, T. C. Game science: Foundations and perspectives. Simulation & Gaming, 49(3), 199-206.

2018 Harviainen, J. T. Connections and correspondences in simulation/gaming. Simulation & Gaming, 49(2), 95-97.

2016 Harviainen, J. T. Editorial. International Journal of Role-Playing, 5, 2-3.

2016 Harviainen, J. T., Vaajakallio, K. & Sproedt, H. Guest editorial: Service design games as innovation tools, knowledge creators, and simulation/games. Simulation & Gaming 47(5), 559-565.

2016 Turner, P. & Harviainen, J. T. Introduction. In Turner, P. & Harviainen, J. T. (Eds.). Digital make-believe (pp. 1-9). New York: Springer.

2015 Koskimaa, R., Arjoranta, J., Friman, U., Harviainen, J. T., Mäyrä, F. & Suominen, J. Johdanto. In R. Koskimaa et al. (Eds.) Pelitutkimuksen vuosikirja 2015, pp 1-3.

2014 Harviainen, J. T., Brusila, P., Kontula, O. & Vilkka, H. (2014). Suomalaisen seksologian kausijulkaisu. Seksologinen aikakauskirja 1(1).

2013 Harviainen, J. T., Lainema, T., Suominen, J. & Soinila, E. Editorial: Development of a Finnish community of game scholars. Simulation & Gaming, 44(6).

2013 Harviainen, J. T. Editorial: Role-Playing in Games. International Journal of Role-Playing, 4.

2012 Harviainen, J. T. Editorial: The state of our art. International Journal of Role-Playing, 3.

Published lectures

2012 Harviainen, J. T. Lectio praecursoria: Systemic perspectives on information in physically performed role-play. Informaatiotutkimus, 31(4), 126-129.

Book reviews in academic journals

2014. Harviainen, T. T. “Defining Magic: A Reader”, edited by Bernd-Christian Otto & Michael Stausberg. Journal for the Cognitive Science of Religion, 2(1).

2012 Harviainen, J. T. “Why Religion is Natural and Science is Not”, by Robert N. McCauley. Secularism and Nonreligion, 1(1).


2015 Harviainen, J. T. “Muistokirjoitus: Brian Sutton-Smith ja Greg Lastowka”. In R. Koskimaa et al. (Eds.) Pelitutkimuksen vuosikirja 2015, pp. 168-170.

Forthcoming works, in press

Harviainen, J. T. (in press). Critical challenges to gamifying education: A review of central concepts. Proceedings of the Game On! Conference, May 22-23, 2014, Moscow, The Russian Federation.


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